This card is kind of nuts.
It costs 0 to rez. It has 4 strength. And unless it's the outermost piece of ice, the runner basically HAS to spend money breaking it, if they want to see whatever it's guarding.
And that's assuming you just bounce them to a harmless Archives or something,
If you have a trap on the board somewhere (or even just an archive full of Shock!s) then it's far worse than a simple ETR - now if it fires, the runner has to actually choose between taking damage, or jacking out and paying the uninstall-to-bottom-of-deck cost. And of course you can always bounce them into more ice to break, as long as you have ice that does annoying things when hit.
For, I want to stress again, zero rez cost.
To be fair, there might be situations where the runner WANTS to uninstall things to the bottom of their deck. (To reset Cerberus "Lady" H1 or D4v1d counters, for example.) And it does require you to have enough money as the corp to pay for the psi games. But those are minor downsides, on what is otherwise an amazing piece of ice.
This might actually be the first psi ice that I'd consider using outside of Nisei Division: The Next Generation. It's that good.