I like to think of Always Be Running as training wheels for the bike that all runners should be riding anyways. Learning how to facecheck confidently is a huge part of being an effectively aggressive runner, and one of the things that makes running so intimidating for newer players. Forcing the corp to spend money on rezzing their ice early can cripple their economy, but it often requires advanced metagame knowledge to avoid or mitigate the risks of slamming into that ice.
Adam (and this directive specifically) does something wonderful for bad runners - it picks them up and throws them in the pool. With water wings on. Too many inexperienced players gravitate to Noise, to AI breakers, or other "solitaire" auto-pilot decks that don't need to interact with the corp (or at least don't have to respond to them in any meaningful way).
The temptation is strong to turn off Always Be Running with Dr. Lovegood or delete it with Independent Thinking or Aesop's Pawnshop. But resist that urge. At worst, ABR will make you a better player, helping you to understand the corp's board state without paying (severe) consequences for it. At best, it will turn your Adam into an aggressive powerhouse, threatening one-ice servers all game long, and giving you an excellent way to pay through gigantic ice, especially in combination with e3 Feedback Implants.
Because for Adam, every ice is a Bioroid.