As is well known by now, 3/1s need a lot of power to be considered for a slot in a deck. Primarily because they require more effort than a 2/1 to score, they don't provide as many points as a 3/2, and they jack with your agenda density in funny ways.
In certain builds and factions, this card most certainly has the power. We're talking a no restrictions, no reveal search for any single card in your deck that you might need at the moment. All you have to do is score and then flip your R&D over to find whatever it is your heart desires: Upgrades, ICE, econ, or even more agendas.
With the changes reducing NBN to only four 3/2s in faction (AstroScript, we hardly knew ye! Wait... No. We knew ye waaaay too well!), and adding influence to Breaking News, this agenda is worth consideration for any 1 pointer slots.
If you're on the FA plan with SanSan City Grid, this isn't too much harder to score than Breaking News, and it can let you make some interesting deck decisions, such as rocking a single Caprice Nisei or a few singleton tech cards for various matchups. And, worst comes to worst, you bait a taxing run for 1 point or get something you need instead of a tech card.